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Sweatin’ the Small Stuff, or, Beware Your Throwaway Jokes About Middle-Aged Women in Magic
Ladies and gentlemen, we give you this break from mediocre fanfic to talk about everybody’s favorite topic: sexism in Magic. (OK, maybe just mine. I have weird hobbies. This surprises nobody.) As previously, I’m not talking about big, scary sexism—the stuff that’s easy to point at and go “Wow, that’s fucked up.” I’m not going…
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Ceci n’est pas un journal de Venser
Survival Tip #4: Never trust a used ambulator salesman. —Venser, Master Artificer A flash, a thud, a faint scream cut off abruptly. This is how I know I’ve arrived. The blood rushing to my head makes my skull feel tight and my teeth throb. I pull my helmet off, hoping to relieve the pressure, and…
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Patterns I’ve noticed after several months of Commander Cubing:
1. If I’m in green, I snap up any and all land ramp spells. Especially spells that toss lands onto my battlefield (and only my battlefield). Yes, even over the bombs. How many ramp spells am I going to stumble over? [card]Cultivate[/card], [card]Kodama’s Reach[/card], [card]Hunting Wilds[/card], [card]Ranger’s Path[/card], [card]Skyshroud Claim[/card], [card]Explosive Vegetation[/card], [card]Oracle of Mul…
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Cooking up something flavorful
Building a magic deck is kind of similar to opening a restaurant. Being both a foodie and a commander connoseiur, I thought it would be fun to build a theme deck around two of my favorite passions. My first step was in finding the right executive chef to run my kitchen. [card]Vorinclex, Voice of Hunger[/card]…
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Fighting ramp while still being fun
Lets face it, land ramping is one of the most dominant and easy strategies in Commander. It is very easy to do, and most of the cards themselves are pretty inexpensive ([card]Kodama’s reach[/card], [card]Cultivate[/card], [card]Explosive Vegetation[/card], [card]Reap and Sow[/card], etc.). The most expensive ramping card is big [card]Primeval Titan[/card] aka Prime-time aka P-tits, and for…
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Starting up a Commander Cube
I have the lucky privilege of playing with two very different playgroups. One I play with at home with all of my other co-bloggers, and the other is at college where I was one of the founders of its current Magic the Gathering Club. With how much fun playing Commander Cube at home is, I definitely wanted…
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Door to Nothingness Indeed
Hello internet! Sorry we have been away for so long, but with summer here and more time on our hands, lets get to some good old commander fun. Today I’ll be discussing the card that was previewed today for the this summer’s core set M13: Door of Nothingness This card has been around for…
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I’m awful at Blogging!
Hello loyal readers, I’m clearly not the best at updating blogs and stuff in a timely fashion (I swear I’ll post more soon), for that reason, along with a few others, I finally got around to making a magic-related email address. You can now contact me at EDHcube@gmail.com for any Commander/EDH or other magic related…
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Commander Cube First Pick #6
Which card do you first pick and why? Assume that your group has decided to draft your generals at the end instead of at the beginning. How would that pick change if you had drafted a certain general beforehand, instead? [card]Battlegrace Angel[/card] [card]Trusted Advisor[/card] [card]Night’s Whisper[/card] [card]Rorix Bladewing[/card] [card]Arashi, the Sky Asunder [/card] [card]Hull Breach[/card]…