Which card do you first pick and why? Assume that your group has decided to draft your generals at the end instead of at the beginning. How would that pick change if you had drafted a certain general beforehand, instead?
[card]Battle Mastery[/card]
[card]Teferi, Mage of Zhalfir[/card]
[card]Beacon of Unrest[/card]
[card]Hoarding Dragon[/card]
[card]Seedborn Muse[/card]
[card]Cavern Harpy[/card]
[card]Dryad Arbor[/card]
[card]Seal of Cleansing[/card]
[card]Frost Titan[/card]
[card]Filth[/card]
[card]Wheel of Fortune[/card]
[card]Far Wanderings[/card]
[card]Dovescape[/card]
[card]Sundering Titan[/card]
[card]Overgrown Tomb[/card]
8 responses to “Commander Cube First Pick #5”
Seedborn Muuuuuuuuuuse, because it’s always my turn 😀
Seedborn Muse is pretty clearly the pick for me, here. If you’re not as attached to green as I am (and not afraid of being That Guy), Sundering Titan is a powerful pick that won’t commit you immediately to a color. Wheel of Fortune is quite powerful, too, but also worthy of mention here is Cavern Harpy. It’s simply one of the most flexible, easily recurrable bounce engines in UB. I’d probably take Beacon of Unrest over the harpy, though, and look to see it come back around.
[…] “Commander Cube First Pick 5″ […]
Sundering Titan is clearly the most powerful card and a first pick for me. It doesn’t commit you to a specific color which is great for pack 1 pick 1. There are multiple ways to cheat sundering titan into play and to recur/blink it. It also has the added bonus of being an artifact which can be easily tutored.
There’s also a hoarding dragon in the same pack that might wheel.
For me it would probably be Seedborn Muse, but if I wanted to be into a more controlling deck it would probably be the Sundering Titan.
Picking the Muse would be my first choice regardless of where we determined generals, since even if I did end up without green, that just means that my opponents don’t get the Muse either which I think is a perfectly viable reason to first pick it (aside from actually using it of course.)
I would probably have to pick sundering titan and be unhappy about it. Beacon is the card I want to pick though.
While I’m reluctant to watch Seedborn Muse and Cavern Harpy go past, there’s no way I can fail to pick Sundering Titan.
As a Pack 1 Pick 1, I anticipate I’ll be able to shape my deck with Artifact Tutors (like Tinker and Reshape), reanimator classics (like Entomb/Exhume), and/or Flicker effects (Deadeye Navigator).
Sundering Titan fits into a number of strategies, is a win condition all on its own, and has a huge effect on the game the moment it enters the battlefield. While the Harpy and the Muse are both situationally busted, neither has much immediate impact on the game by itself.
Don’t miss or a href=”http://magiccards.info/rav/en/70.html” title=”Terraformer”> on the off chance they’re in the cube. And be aware that lets you get non-basics, and generally helps assure that the Sundering will be in your favor.
Well, those tags did NOT work as I expected.
That’s “Dream Thrush”, “Terraformer”, and “Urborg, Tomb of Yawgmoth”.